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	<title>Adam Vogel &#187; Project</title>
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	<link>http://www.adamvogel.net</link>
	<description>Design. Art. Games.</description>
	<lastBuildDate>Sat, 12 Mar 2011 22:27:59 +0000</lastBuildDate>
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		<title>Online strategy game wip</title>
		<link>http://www.adamvogel.net/2011/03/online-strategy-game-wip/</link>
		<comments>http://www.adamvogel.net/2011/03/online-strategy-game-wip/#comments</comments>
		<pubDate>Sat, 12 Mar 2011 22:25:02 +0000</pubDate>
		<dc:creator>Adam Vogel</dc:creator>
				<category><![CDATA[Project]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[web design]]></category>

		<guid isPermaLink="false">http://www.adamvogel.net/?p=419</guid>
		<description><![CDATA[Soarce is working on a online hex-based strategy &#8220;board&#8221; game. The front end is going to be HTML + JS and should work in IE8+, FF3.5+, Chrome, Safari, and eventually iOS/MobileSafari. Still needs a name&#8230; we&#8217;ve been tossing around things like &#8220;Post-Apocalyptic Tactical Combat&#8221; but haven&#8217;t really settled on anything solid.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.adamvogel.net/wp-content/uploads/2011/03/test-hex.jpg" rel="lightbox[419]"><img src="http://www.adamvogel.net/wp-content/uploads/2011/03/test-hex-520x308.jpg" alt="hex-based online board game" title="test-hex" width="520" height="308" class="aligncenter size-large wp-image-420" /></a><br />
Soarce is working on a online hex-based strategy &#8220;board&#8221; game. The front end is going to be HTML + JS and should work in IE8+, FF3.5+, Chrome, Safari, and eventually iOS/MobileSafari. Still needs a name&#8230; we&#8217;ve been tossing around things like &#8220;Post-Apocalyptic Tactical Combat&#8221; but haven&#8217;t really settled on anything solid.   </p>
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		<title>My First Platformer</title>
		<link>http://www.adamvogel.net/2008/12/my-first-platformer/</link>
		<comments>http://www.adamvogel.net/2008/12/my-first-platformer/#comments</comments>
		<pubDate>Wed, 10 Dec 2008 07:48:27 +0000</pubDate>
		<dc:creator>Adam Vogel</dc:creator>
				<category><![CDATA[Project]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[platformer]]></category>

		<guid isPermaLink="false">http://www.adamvogel.net/?p=212</guid>
		<description><![CDATA[Adam_Vogel_First_Platformer My first attempt at a flash sidescroller, made as my final project for a Flash class, programmed in actionscript 3.0. Its a pretty simple Actraiser/Castlevania style platformer, no storyline, sound, or real level design, just a basic funtionality test for all of the gameplay elements. Despite its simplicity, my classmates were quite challenged and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-large wp-image-219" title="myfirstplatformer" src="http://www.adamvogel.net/wp-content/uploads/2009/07/myfirstplatformer-520x156.jpg" alt="myfirstplatformer" width="520" height="156" /></p>
<p><a href="http://www.adamvogel.net/wp-content/uploads/2009/07/Adam_Vogel_First_Platformer.swf">Adam_Vogel_First_Platformer</a></p>
<p>My first attempt at a flash sidescroller, made as my final project for a Flash class, programmed in actionscript 3.0. Its a pretty simple Actraiser/Castlevania style platformer, no storyline, sound, or real level design, just a basic funtionality test for all of the gameplay elements. Despite its simplicity, my classmates were quite challenged and only a few managed to actually get to the end, since it takes pretty precise timing to make some of the jumps. I&#8217;ve noticed some lag and performance issues when playing on lower end machines, so sometimes its best to download the .swf file and then run it locally. Also, it&#8217;s best to run with the browser maximized, or else it will flicker (it was originally set up to run from adobe flash player at a fixed resolution).</p>
<p>Despite the lack of polish, overall I&#8217;m quite satisfied with how this turned out (I got an A too). I basically cranked it out in one weekend, having only 4 months of flash experience under my belt, working from a tutorial that provided some basic things like getting the character to move and jump, the &#8220;render&#8221; cycle, floors, walls etc. I created all of the graphics, animations, different attack types, enemies and traps.</p>
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