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	<title>Adam Vogel &#187; Project</title>
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	<description>Design. Art. Games.</description>
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		<title>My First Platformer</title>
		<link>http://www.adamvogel.net/2008/12/my-first-platformer/</link>
		<comments>http://www.adamvogel.net/2008/12/my-first-platformer/#comments</comments>
		<pubDate>Wed, 10 Dec 2008 07:48:27 +0000</pubDate>
		<dc:creator>Adam Vogel</dc:creator>
				<category><![CDATA[Project]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[platformer]]></category>

		<guid isPermaLink="false">http://www.adamvogel.net/?p=212</guid>
		<description><![CDATA[Adam_Vogel_First_Platformer My first attempt at a flash sidescroller, made as my final project for a Flash class, programmed in actionscript 3.0. Its a pretty simple Actraiser/Castlevania style platformer, no storyline, sound, or real level design, just a basic funtionality test for all of the gameplay elements. Despite its simplicity, my classmates were quite challenged and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-large wp-image-219" title="myfirstplatformer" src="http://www.adamvogel.net/wp-content/uploads/2009/07/myfirstplatformer-520x156.jpg" alt="myfirstplatformer" width="520" height="156" /></p>
<p><a href="http://www.adamvogel.net/wp-content/uploads/2009/07/Adam_Vogel_First_Platformer.swf">Adam_Vogel_First_Platformer</a></p>
<p>My first attempt at a flash sidescroller, made as my final project for a Flash class, programmed in actionscript 3.0. Its a pretty simple Actraiser/Castlevania style platformer, no storyline, sound, or real level design, just a basic funtionality test for all of the gameplay elements. Despite its simplicity, my classmates were quite challenged and only a few managed to actually get to the end, since it takes pretty precise timing to make some of the jumps. I&#8217;ve noticed some lag and performance issues when playing on lower end machines, so sometimes its best to download the .swf file and then run it locally. Also, it&#8217;s best to run with the browser maximized, or else it will flicker (it was originally set up to run from adobe flash player at a fixed resolution).</p>
<p>Despite the lack of polish, overall I&#8217;m quite satisfied with how this turned out (I got an A too). I basically cranked it out in one weekend, having only 4 months of flash experience under my belt, working from a tutorial that provided some basic things like getting the character to move and jump, the &#8220;render&#8221; cycle, floors, walls etc. I created all of the graphics, animations, different attack types, enemies and traps.</p>
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